slideMenu = new createSlideMenu("slideMenu") //Variables to set: slideMenu.menuy=50 //The top placement of the menu. slideMenu.menux=0 //The left placement of the menu slideMenu.useImages = 0 //Are you using images or not? slideMenu.pxspeed=10 //The pixel speed of the animation slideMenu.timspeed=25 //The timer speed of the animation slideMenu.inset = 5 //How much the selected items should pop to the left slideMenu.arrow = 0 //Set this to className that has font-family:webdings //if you want to use the arrow feature. Note: //This ONLY works on DOM capable browsers, and with //useImages set to 0 - It's basically just a test I did. //I hope to improve it later on. //Needed dummy classes - leave in the stylesheet! slideMenu.bgClass = "slideMenuBG" slideMenu.txtClass = "slideMenuText" /******************************************************************************* Level properties - ALL properties have to be specified in level 0 This works the same way as the CM4 script (if you have used it) The level[0] values will be the default value. Any value not specified in higher levels will be inherited from level[0]. If anything is spesified in level[1], but not in level[2], level[2] (sub2 menus) will get the property value from level[1] and so on. The availble values to control the menu by level are: left - The left placement of all items in the current level ( px value ) width - The width of all items in the current level ( px value ) height - The height of all items in the current level ( px value ) between - The number of pixels between each item in the current level ( px value) className - A name of a class specified in the stylesheet to control the look of all items in this level. NOTE: The class MUST be in a stylesheet, and it most have position:absolute. classNameA - A name of a class specified in the stylesheet that will control the Look of the TEXT for all items in this level. (you can also specify a hover class for this className to get a mouseover effect on the text. regImage - If you choose to use image feature of the script you have to spesify the default image here. roundImg - This is the image that will used when a item is selected. roundImg2 - This is the image used for sub-levels on the last item in a list. (that's how the last items in this example are rounded on the sub-levels) subImg - The image used when the item has sub-items. Only in use for sub-levels subRound - Same as roundImg2 - only for items that have sub-items. To understand the image setup see the images supplied with this script. NOTE: Always specify the full (relative) path to the images! The slideMenu_makeLevel function provides a shortcut to making levels. If you are more comfortable with setting the properties by name you can also set them like this: slideMenu.level[0] = new Array() slideMenu.level[0].left = 0 slideMenu.level[0].width = 138 ..... and so on. NOTE: In level 0 below I have included the names of the variables just for readability - feel free to remove left = , width = , height = et cetera... ********************************************************************************/ slideMenu.level[0] = new slideMenu_makeLevel( left = 1, width = 138, height = 21, between = -5, className = "clSlideMenu", classNameA = "clA0", regImage = "menus/level0_regular.gif", roundImg = "menus/level0_round.gif", roundImg2 = "", subImg = "", subRound= "") slideMenu.level[1] = new slideMenu_makeLevel(5,127,20,-5,"clSlideMenu","clA1","menus/level1_regular.gif","menus/level1_round2.gif","menus/level1_round.gif","menus/level1_sub.gif", "menus/level1_sub_round.gif") slideMenu.level[2] = new slideMenu_makeLevel(21,118,18,2,"clSlideMenu","clA2","menus/level2_regular.gif","menus/level2_round2.gif","menus/level2_round.gif", "menus/level2_sub.gif", "menus/level2_sub_round.gif") slideMenu.level[3] = new slideMenu_makeLevel(33,108,20,2,"clSlideMenu","clA3","level3_regular.gif","level3_round2.gif","level3_round.gif","level3_sub.gif","level3_sub_round.gif") slideMenu.level[4] = new slideMenu_makeLevel(40,107,19,2,"clSlideMenu","clA4","level4_regular.gif", "level4_round2.gif","level4_round.gif","level4_sub.gif", "level4_sub_round.gif") //Image preload --- leave this for(var i=0;i5256-5256','JavaScript:ira_instalador_acceso_gratis();') slideMenu.init()